Alright fine, I don't mind at the end of the day, it's just a matter of at this point in time needing people to test different battles with and talk technicalities.
Where is this going you may ask?
Well then, this leads up to what started out as fun little stat card graphics into a battle card game based on Guild Wars 2.
Decks populated by players in the game as every card is based on a player.
Already I've started out a template (ignoring the fact these are all Asura Shadows...) which I think looks preeeeeety awesome.
Now, the hard part... Rules and technicalities... A lot of refinement and testing. Something that though I would love to do alone and be able to perfect, will need more than just myself. As of right now things are very much based on popular trading card games mixed in with a bit of other fun variety that ties it back down to Guild Wars 2.
The trick I've found so far with games like Magic the Gathering, Yugioh and Pokemon trading card games (TCG). Is that it is either:
- a) too simple
- b) too complicated
Here I wanted to focus on the players working in a team. Yet still have the flexibility of having a deck and a cost of bringing players to the field.
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Posts will be rather slow in the next while as I work on this, and various other things going on in both real life and in the game. I'll be posting card images for updates and rules over time. I have a few people who are going to help with play testing and mechanics - so here we go!
Sorry for the late post all!
<3
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