Friday, April 5, 2013

OOC/Lore/Roleplay: Mursaat

Taking some time to talk about the Mursaat, beings that have captured my attention since shortly after starting to play Guild Wars 2. I was never a player of the orgiginal game and part of me wishes I had been. Yet sadly my attention span was spent on simpler things...

Since learning about them I've wanted to be involved with them to a degree, upon making a human and doing a fair bit of research behind them I found that they are linked to Tyria's history through the White Mantle, a cult that worshiped the Mursaat.

"The Mursaat were discovered in a 'dense forest' by the Krytan exile Saul D'Alessio shortly after the end of the Guild Wars. When Saul found the Mursaat, he was on the brink of death and saw the Mursaat as godlike creatures. The Mursaat saved him and Saul returned to Kryta to proclaim them as his gods, under the name of the Unseen Ones, forwarding this cause through the formation of the White Mantle."


Though Guild Wars 2 doesn't really elaborate on the history of the Mursaat and most of this can be found in the expansion for the first game (Prophecies), it does start off with arising problems and later on linking it back to the White Mantle in which if you play human will deal with in your story arc. As far as anyone is aware the Mursaat are long gone and are left to the history books.

Outside of the lore aspect I am personally led to believe that the Mursaat will have a strong return to Guild Wars 2 down the road, taking a look into some of the abilities that they had in the original game the major ability that I noted was one called "Agony". 

Agony a painful ability that takes large percentages of your health way in ticks can't be avoided unless you have Agony Resit, which in turn will reduce the percentage of damage you take. One which was re-introduced with the scalable dungeon called Fractals of the Mist. An excellent random dungeon run that Agony scales the higher you go, forcing you to require more Agony Resist. Something my personal guess will be needed upon the opening of the Ring of Fire. As players get used to Agony in Fractals of the Mist it's still not required in any other part of the game as of yet, but making it so your daily tokens are eligible to purchase Agony Resist gear is what I would consider a foreshadow. One I am hoping and waiting for.

As far as Roleplay goes with the Mursaat and White Mantle cults it's really hard to say where it's at. Because it is such a taboo-ish cult to be apart of here in Tyria most stay quiet and rather underground (as most cults really should...). I've come across a few roleplayers who desire to get White Mantle roleplay underway and I would love to help get them started which leads me to a guild created in December called the "Mursaat Syndicate [MuSy]" a guild me and friends created that started out really well and as time went on the players stopped playing, not because they wanted too - but more so simply due to real life; something I feel a lot of initial Guild Wars 2 players have needed to do seeing as you are not required to pay for it after initial purchase which means there is no pressure to play.

I'm not sure where I'm going with the mention of MuSy other than I'd like to find more groups who desire White Mantle and Mursaat exposure. I think it's fairly clear that they will be involved again in the future and the lore behind them makes them interesting target group to work with as you can do so much without breaking the lore behind them.

So here's hoping to see more about the Mursaat in both in character events and out of character events pretaining to the overal storylines in Guild Wars 2!

Cheers!

~Mara~

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